Objective: prop art for Horizon Forbidden West.
From September 2017 until March 2018 I interned at Guerrilla as a Concept Artist. Here I was responsible for designing and visualising building blocks (in-game props/assets) for Horizon Zero Dawn's sequel, Horizon Forbidden West. Here I was tasked to make the art of various props, mainly for the Oseram tribe.
Things I have worked on include a counterweight and a bellow for the Oseram tribe, as well as some generic wooden crates and various vegetables.
Used software: Photoshop, Maya, ZBrush, SketchUp & Marvelous